Simple, quick, and convenient speaks for BreakAll's user-friendly interface. Simply select the segment you wish to break, click on the BreakAll PowerTool icon and enter the amount of breaks you desire to add. Click on Add Handles to finish. To remove points, select the point, activate BreakAll and select Delete A Handle. Done.
Another convenient way to use BreakAll is to type in the number of breaks wanted and simple press the Enter key.
As with any point in an object, the break point can be moved independently using the mouse and/or by nudging it with the arrow keys. Most often this is needed in order to position the break point accurately.
Deleting a point is even easier. Select the point, click on the BreakAll icon, and click on the Delete a Handle button. The point is removed from the object, and the object's sides are combined into a single side that will span directly from the points adjacent to the one removed.
Walls present a special problem to a Punch! designer. If, while constructing a plan, an unmated interior wall end is brought too close to a similar exterior wall end, they will mate ("glom"), and the interior wall will become exterior. Separating them traditionally could only be done by deleting at least one segment of one of the walls, along with all the attachments on it, a messy task. BreakAll takes care of this for you without requiring the removal of doors, windows or other attachments.
The Open Wallset button will open a wallset at a selected point, by duplicating the point so one side attaches to one of the points and the other side to the other. Thus, the opened object does not lose a segment in the process, as has been previously required when an object must be opened. Openable objects at this time are limited to walls; the button will be active only if the selected object is a wallset. Other open types could be opened further (making one fence into two fences, for example), but these are trivial compared to working with walls, where the action of opening is both useful and impossible to do otherwise. Obviously, this action will leave a closed wallset open after it is done. If this function is used with an wallset that is already open, then the object will be split into two pieces. Walls can be rejoined by forcing Punch! to glom the two walls together. To effect an open action, select the point where you want the wallset to be opened (it must be an interior point in an open wallset, not one of the end points), click on the BreakAll PowerTool button, and then on the Open Object button. BreakAll will exit, and the single point will now be two, though they will still be at the same geometrical point on the plan. Be careful - they can glom back together with careless use of the mouse, which will necessitate separating them again.
Use of the BreakAll PowerTool can be gracefully undone with Punch!'s Undo feature for as long as the option is enabled. (Edit->Undo Preferences).

BreakAll and the contents of this help file are
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