Operations

The operation of the Exterior Decorator is simple. Once installed, it is invoked from its icon in the PowerTool menu and it presents a paged interface to the user. Select one of the pages by clicking on the page tab. Create the object you need by filling in the object's parameters in the spaces provided. As you do this, simple drawings displayed on the left side of the page show how most of the parameters will interact to produce the object you need. When all the choices are filled in, simply exit the tool with the OK button, and the object will be created and placed in the center of your drawing. Since it is a 3D object, just the same as one produced in the 3D Workshop, it can be moved, stretched in horizontal directions, moved, rotated and placed as it is needed. It may be colored or textured within the Exterior Decorator PowerTool, and it can also be painted (in more detail) in Punch!. Also because it is an object, it can be imported into the 3D Workshop for editing and changes, if that need arises.

Exterior Decorator keeps track of the last object it has built, and when reopened, it will restore you to that object with the last recorded measurements, making creating a duplaicate or a duplicate with one small change very quick and easy. In addition, this object may be set to replace the similar object created in the latest previous use of Exterior Decorator.

The dialog that opens when the PowerTool is invoked contains several features besides the individual object windows and their tabs, At the bottom of the dialog there are the usual Cancel and OK buttons. The Cancel drops whatever object may have been in the works and returns immediately to Punch!; the OK button returns the object that the user was working on. On the left is a small window showing the floor and plan active when Exterior Decorator was called, which is where the object will be placed when OK is pressed.

Also on this row is a checkbox labelled Replace Previous Object. If the previous object created and this object are similar in type, this control will be active and gives the user the opportunity to replace that existing object with the new one, copying the previous object's location and orientation, Rather than the n ormal procedure of placing the new object at the center of the plan and leaving the older object in place.

A line drawing is done on the left half of each page, indicating to some extent how changes in the parameters affect the object being built. At some later date we will substitute a textured 3D view instead of the line drawing. The line view will show color applied to the object, but it cannot show textures.

See Entering Measurements and Angles for more information on measurement display and entering formats.

Arches

The first page builds an arch object. There are many arch types; this tool creates circular arches (that is, ones in which the arch follows a segment of a circle) and a flat "arch" for use as a lintel or other flat piece. This object (shown in a frontal view on the page) is specified by the following controls:

Other pages of the Exterior Decorator PowerTool also have the Surface Finish button and the Elevation and Thickness edits which all do essentially the same things as they do in the arch.


    

Exterior Decorator and the contents of this help file are
Copyright©2006 by ThistleKeep Engineering; all rights are reserved.

Comments and suggestions, as well as support, are entertained at Lmc@ThistleKeep.com.
"Punch!" and other titles of Punch! operations are trademarks of Punch! Software L.L.C.