The Advanced Finish Picker

Punch! does all its magic with smoke and lights. And you can forget the smoke.

The objects in Exterior Decorator may be colored or textured using an advanced color / texture picker. Color and texture together are termed "finishes", so this picker has the ability to seelct a finish for your object from among all the types that Punch! has availabel to it, as they are discussed below. A little background might be appropriate before we jump in.

Wherever there is a possibility of controlling a color in Punch!, Exterior Decorator declares a "finish" for that and a set of values to control it. These values which control a single instance of finish includes:

Whenever a finish button is pressed on an object's properties dialog, the dialog on the left is displayed to handle the building up of a finish specification. The three rows of buttons deal with choosing a color and/or texture from the various sources:

The Texture Picker

The Texture Picker is a general purpose display for choosing a texture or other item, such as 3D objects, wall accessories, fencing and plants under different ciscumstances. What makes most of these common is that they are all images, which the user will want to contrast and compare. This is difficult to do in Punch!, because the menu area is so small, and the tools for gathering interesting images are limited. The Texture Picker provides a potentially screen-wide are for viewing images.

Depicted in this picture of the Texture Picker in action is a tree selection mechanism on the left which allows for selecting categories and subcategories within the data type this Picker displays, and a number of thumbnails representing textures and other images on the right. The Texture Picker window is fully capable of normal window movement (by grabbing and dragging the title bar) amd also of resizing (by grabbing a window edge or corner and dragging it to expand or contract the window). Each of the icons in the window has a small selection button in the upper left corner for making a selection from the icons, and on the right is a vertical scroll bar, used if the number of available icons exceeds what a full page can display.

At the bottom of the window is a word display bar, which displays the name of each texture icon as the mouse is hovered over that icon. Below that on the left is a series of four resolution choices. These allow the user to see more or less detail in the thumbnails. Obviously the thumbnails are not as large as the real images, so a choice is made whether to show the whole scope of the display reduced to the thumbnail (called full scope or to show just a corner of the image in full detail (called full resolution). There are two intermediate possibilities as well. These control affect all the icons at once.

On the below right are four buttons, labeled OK, Cancel, Max and Help. The OK button is only enabled when a selection button has been clicked (and shows a black "X"). The Cancel button will always be available and will return the user to the previous window with no selection made. Help displays the application Users Guide. The Max button acts like the Windows Maximizer button, expanding the Window to the full size of the screen. When Used, the button caption changes from Max to Restore, indicating that that same button will move the user back to the window size before Max was invoked.


    

Exterior Decorator and the contents of this help file are
Copyright©2006 by ThistleKeep Engineering; all rights are reserved.

Comments and suggestions, as well as support, are entertained at Lmc@ThistleKeep.com.
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