Making Changes to a Geodesic Dome

The spherical part of a geodesic dome created in GeoDome is a single Punch! 3D object. Once it is in the Punch! program it is amenable to being treated just like any other 3D object. It can be stretched horizontally or vertically on the screen, but not vertically in 3D. The faces may all be individually colored or textured. There will be no interior "support" walls; The inner sphere shell and the outer shell will extend to their neighbors but the inside and outside will not be connected, so as to decrease the surface count.

Like any 3D object it can be exported to the 3D Workshop and edited there. Individual facets can be removed or otherwise edited to create, say, a window in a facet. Be careful - a facet moved or enlarged carelessly may be difficult to get properly back in place.

The dome base is a series of linked Punch! walls set to simulate a curved wall surface. Like all walls, any segment can be individually selected and moved, but doing so stretches the walls on either side to maintain continuity. This is probably not what you want to do, so make sure you have all the walls selected before moving them. This may be difficult to do with the sphere hanging over them; you may need to make the sphere as a unit out of the way, move the walls, and re-locate the dome over the walls.

There is no provision to re-import a dome back into GeoDome so that the dome properties can be changed for the dome as a whole. GeoDome only creates domes; it does not edit existing ones.


    

GeoDome and the contents of this help file are
Copyright©2006 by ThistleKeep Engineering; all rights are reserved.

Comments and suggestions, as well as support, are entertained at Lmc@ThistleKeep.com.
"Punch!" and other titles of Punch! operations are trademarks of Punch! Software L.L.C.