Using All these Settings inside Punch!

Of course, all the manual settings discussed below are done for you with the automatic adjustments made by HighRise (see ), except for the Ceiling Height adjustment and the berm creation for version 8.0 and higher.

Unfortunately, the PowerTool interface to Punch! does not allow HighRise to set the Ceiling Height values. This must be done by the user manually, the first time and all other times that levels are swapped. All the rest of the measurements pertain to walls and floors that will be created during the drawing of the house. The default values supplied may be correct for these objects, but usually will not be. To make them perfect, the values need to be applied.

(Note: The following directions were compiled for the AS18 program. The properties for AS3000 and above have changed. Instead of properties dialogs there is a consolidated properties bar, shared with the object, texture and other menus. In particular, all the walls in a wall set can have their heights changed in a single action - a great idea!)

The following procedure can be applied to do the settings. Most of them (other than the Ceiling Heights) can be applied as the objects are drawn. The following procedure describes the effort as if HighRise was used after the drawing was complete, so that some settings may be done for a group at once.

Note that the vertical plan places the top floor ceiling piece within the walls, so they are covering and uniform all the way to the place where the walls meet the roof. The additional wall height to do this is figured into the table.


    

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